The denizens of Town work together. Anti-Town is not an option. Group Loot is required. PvP is possible but consensual, and can be declined.
Safety tools to enable deep consent-based RP. Player agency is at our core. Boffer only, if you're new to boffers we can help with inexpensive and safe options.
Groups within and outside of Town form an array of factions for players to interact with. Your interactions are critical to how the denizens of the world perceive you.
The core of the game is small groups working together and adapting to the moment. Whatever you're doing you'll want to bring a group that can handle it, and those needs are constantly shifting.
Fast. Deadly. Satisfying. Being shot or hacked at means something. PCs have respawns to survive the learning curve, but dying too often will catch up to you.
Town began as a small collection of farms. It can grow beyond this, provided someone sees fit to grow it. Buildings provide benefits appropriate to their purpose.
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