Anomaly
Anomaly
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    • Home
    • New Here?
    • The Game
    • Rules
    • World
    • Events
    • About
  • Home
  • New Here?
  • The Game
  • Rules
  • World
  • Events
  • About

This is what makes Anomaly

Fully Cooperative

Safety and Empowerment

Safety and Empowerment

The denizens of Town work together. Anti-Town is not an option. Group Loot is required. PvP is possible but consensual, and can be declined.

Safety and Empowerment

Safety and Empowerment

Safety and Empowerment

Safety tools to enable deep consent-based RP. Player agency is at our core. Boffer only, if you're new to boffers we can help with inexpensive and safe options.

Factions and Story

Safety and Empowerment

Factions and Story

Your interactions are critical to how the denizens of the world perceive you. Story keeps moving - it doesn't matter when you join us, fresh plot is always right around the corner.

Group Inclusivity

Town is What The Players Make

Factions and Story

The core of the game is small groups working together and adapting to the moment. Whatever you're doing you'll want to bring a group that can handle it, and those needs are constantly shifting.

Dynamic Combat

Town is What The Players Make

Town is What The Players Make

Fast. Deadly. Satisfying. Being shot or hacked at means something. PCs have respawns to survive the learning curve, but dying too often will catch up to you.

Town is What The Players Make

Town is What The Players Make

Town is What The Players Make

Town began as a small collection of farms. It can grow beyond this, provided someone sees fit to grow it. Buildings provide benefits appropriate to their purpose.

Copyright © 2025 Anomaly LARP - All Rights Reserved.

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